Display Name = "Ilina Mountains North Cave B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 289, 24, 6, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([334, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 22])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["22\\G obtained!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1001, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowPicture([5, "80_vgirl_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire Girl>I am the terror that flaps in the night, the Four Heavenly Bandits; \\C[17]Vampire of Wind\\C[0]!"])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire Girl>Heheh... My prey comes to me tonight!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I knew it."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
    ShowText(["\\n<Vampire Girl>Cower in fear at my power!"])
    ConditionalBranch([4, 66, 0])
      ShowPicture([5, "80_vgirl_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
      ShowText(["\\n<Vampire Girl>...waaah! That's me! She looks exactly like me!"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>Kukuku, surprised? I\\*\\fb am\\*\\fb the master of darkness, after all!"])
      ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
      ShowText(["\\n<Vampire Girl>You're scary!"])
      ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
      ShowText(["\\n<Vanilla>...oops. Did I go too far? Threatening oneself is kind of sad."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 28, false, false])
    ControlSwitches([22, 22, 1])
    ShowPicture([5, "80_vgirl_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vampire Girl>Unnngh, why is everyone so mean..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>S-sorry..."])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vampire Girl>Unngh... *sob* *sob*"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Uh, Luka, you made her cry."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>It, it was your fault too!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vampire Girl>Waaah! Waaah!"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>One more left, I guess."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I feel like we're the bad guys here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Let's hurry up and end this nonsense."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>How did we even get involved in this farce?"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowPicture([5, "80_dragonp_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>I am the final of the Four Heavenly Bandits, the \\C[17]Dragon of Fire\\C[0]! Well done making it this far, hero!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Once we teach you a lesson, your band of thieves will be no more!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Luka, do you really have to keep taking them so seriously at this point?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 68, 0])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Dragon Pup>Woah! There's another me!"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>There's already one of us, nothing weird about there being another!"])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Dragon Pup>Good point!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Dragon Pup>Rawr! Here I come!"])
    ErasePicture([5])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 29, false, false])
    ControlSwitches([22, 22, 1])
    ShowPicture([5, "80_dragonp_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Dragon Pup>Ugh..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Looks like that's the last of them. All four bandits ended up being nothing but kids."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, now release Amira the Information Broker!"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Dragon Pup>Amira? Who's that?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Huh? Weren't you the ones who kidnapped her?"])
    ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
    ShowText(["\\n<Dragon Pup>We didn't do anything like that..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>It looks like she's telling the truth. So where's Amira...?"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It doesn't look like she's lying. So where's Amira...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>For now, your days of causing trouble for the townsfolk are over. In addition..."])
    FadeoutScreen([])
    ChangeMapDisplay([1])
    ControlSwitches([2030, 2030, 0])
    TransferPlayer([0, 290, 5, 8, 8, 2])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([60])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["vgirl_fc1", 4, 0, 2])
    ShowText(["\\n<Vampire Girl>...*sniffle*"])
    ShowTextAttributes(["pramia_fc1", 4, 0, 2])
    ShowText(["\\n<Tiny Lamia>*Sniffle*"])
    ShowTextAttributes(["gob_fc1", 6, 0, 2])
    ShowText(["\\n<Goblin Girl>Ugh... *shiver*"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>All right, we've got them all. Now what do we do with them?"])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["All right, we've got them all. Now what do we do with them?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Don't ask me. Sell them, kill them, rape them, eat them. Your call."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Execute them, of course. We'll put their heads on stakes and place them at the town gates."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["dragonp_fc1", 5, 0, 2])
    ShowText(["\\n<Dragon Pup>No, please don't... Waaaah!"])
    ShowTextAttributes(["vgirl_fc1", 5, 0, 2])
    ShowText(["\\n<Vampire Girl>*Sniffle* *sniffle*"])
    ShowTextAttributes(["pramia_fc1", 5, 0, 2])
    ShowText(["\\n<Tiny Lamia>*Cry*"])
    ShowTextAttributes(["gob_fc1", 7, 0, 2])
    ShowText(["\\n<Goblin Girl>Waaaah!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 3, 0, 2])
      ShowText(["\\n<Sonya>Aaaand you made them cry again."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>They look so sad. I think I'm going to cry too."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Hmph, such a noble act from our unblessed hero. Are you happy making these helpless little girls cry?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Y-you were the one who made them cry, Alice! Anyway..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>Hey I'm not the one who's at fault here...\nHow about we commute their sentences and give them 30,000 years of hard labor instead?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>First of all, let's return to Iliasburg so you can apologize to the townsfolk. You caused them a lot of trouble, you know."])
    ShowTextAttributes(["dragonp_fc1", 4, 0, 2])
    ShowText(["\\n<Dragon Pup>Apologize? *Sniffle*"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 4, 0, 2])
      ShowText(["\\n<Sonya>I'll apologize with you, okay? Come on, let's go."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, everyone ready to go?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka and his party head back to town with the four girls in tow."])
    FadeoutScreen([])
    ChangePlayerFollowers([1])
    ControlSwitches([31, 31, 1])
    ControlSwitches([2030, 2030, 1])
    TransferPlayer([0, 575, 6, 7, 6, 0])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1391, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([161, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
